PvP
WIKI KNOWLEDGE BASE
The Combat System is regulated through status effects (debuffs) and an automated surveillance network within the mines.
π‘οΈ Guards System
- In public mines, security is
enforced by the Guards, heavily armed entities responsible for maintaining order.
- Miner Protection: Guards will automatically attack any player who initiates combat within a protected zone.
- Criminality: Players with a high criminality level are identified as hostile targets on sight.
- Power: Guards are equipped with advanced weaponry and deal significant damage, making it extremely dangerous to engage in combat near them.
β²οΈ Engagement Mechanics
- Combat Log: Entering combat activates a 15-second timer.
- Restrictions: While this timer is active, players cannot teleport, log out (death and loot drop will occur), or enter safe zones.
Common Tier (Sword)
- Daze (I β III)
- Effect: Grants a chance to apply the Daze effect to the target, reducing their combat effectiveness.
- Cannibalism (I β III)
- Effect: Grants a chance to restore your hunger bar when hitting an enemy.
Non Common Tier (Sword)
- Poison (I - III)
- Effect: Grants a chance to Poison the opponent, dealing continuous damage over time..
- Scorch (I - III)
- Effect: Grants a chance to Ignite the opponent during combat
Rare Tier (Sword)
- Guard Killer (I β IV)
- Effect: Increases damage dealt to guards.
- Swordsman (I β V)
- Effect: Deals increased damage to players wielding a sword.
- Hardened (I β III)
- Effect: Increases the swordβs durability.
- Blaze (I β III)
- Effect: Chance to fire a beam of fire that attacks the targeted player.
- Obliterate (I β IV)
- Effect: Chance to inflict increased knockback on the opponent.
- Electrocution (I β III)
- Effect: Chance to fire an electric beam that stuns the opponent
Epic Tier (Sword)
to be finished
π‘ Loadout Tips
For balanced PvP, it is recommended to always have at least one Healing enchantment (Lifesteal/Vampire), one Controlenchantment (Pummel/Daze), and one Pure Damage enchantment (Execute/Combo